The over all Alliance level, which is the total sum of all the member Guilds' levels combined.Ģ. The benefits of Experience Bonus (XPB) & Stronghold Structure Discount (SSD) are dependent on a few things.ġ. Other guilds in the Alliance may disable this feature from their Alliances tab in the Guild window. You will also be able to from all coffers contribute to any Ally Guild, including your own, to earn Guild Marks. While there you can team up to do Heroic Encounters or tackle the Dragons. When a leave/kick vote is started the guild enters a probationary window that inhibits travel to their Guild Map. This requires votes from all Rank 7 guild members. Leaving an Alliance - All Guilds may leave an alliance at any time.
Tier 3 - Gauntlet Guilds - Can not invite any other guilds. When a Sword leaves an Alliance their Gauntlets follow them and become the Swords of a new Alliance with the previous Sword becoming Helm. Only Swords may kick their Gauntlets from the Alliance. Tier 2 - Sword Guilds - Can invite three more Tier 3 guilds to the tier below them as Gauntlets. Can invite/kick three Tier 2 guilds in to their alliance as Swords but cannot kick Gauntlets under Swords. Tier 1 - Helm Guild - The main/founding guild. And everyone will get a bit extra from the alliance bonuses. Large guilds should have an easier time getting guild marks, if they have some smaller allies who can still use certain resources that the larger guild has maxed out. Small guilds especially will appreciate the chance to shop at a larger ally's store. There will be benefits for all sizes of guilds. Guild leaders will be able to turn off certain features, like incoming and outgoing donations of specific resources, or map visits (if the guild's Stronghold map is in danger of becoming full, for example).
Guilds you invite stay with you when you move, so if a Sword guild decides to strike out on its own, when it leaves its alliance it will become the Helm guild of a new alliance, and any Gauntlet guilds it has will move with it (becoming Sword guilds, which can then invite Gauntlet guilds of their own). The founding Guild will be called the "Helm Guild", which can invite (and kick) up to 3 "Sword Guilds", which, in turn, can each invite (and kick) up to 3 "Gauntlet Guilds". To start an Alliance, or expand an existing one, a guild leader just needs to invite another guild leader to join (use the new “Alliance” tab in the existing guild user interface).Īlliances are composed of up to 13 Guilds arranged in an hierarchical system. By grouping together guilds in an alliance will be able to do things that they would have had trouble doing on their own. Usually to enhance the social nature of the game and to offer help to smaller guilds. Abbreviations used in this text: Alliance Level (AL) - Alliance Size (AS) - Experience Points Bonus (XPB) - Stronghold Structure Discount (SSD)Īlliances are formed between 2 to 13 Guilds, that are player-formed organizations composed of players, that gain certain in-game features such as a special Alliance chat channels.